robot manipulation task
Language-Conditioned Imitation Learning for Robot Manipulation Tasks
Imitation learning is a popular approach for teaching motor skills to robots. However, most approaches focus on extracting policy parameters from execution traces alone (i.e., motion trajectories and perceptual data). No adequate communication channel exists between the human expert and the robot to describe critical aspects of the task, such as the properties of the target object or the intended shape of the motion. Motivated by insights into the human teaching process, we introduce a method for incorporating unstructured natural language into imitation learning. At training time, the expert can provide demonstrations along with verbal descriptions in order to describe the underlying intent (e.g., go to the large green bowl).
Training-free Generation of Temporally Consistent Rewards from VLMs
Zhao, Yinuo, Yuan, Jiale, Xu, Zhiyuan, Hao, Xiaoshuai, Zhang, Xinyi, Wu, Kun, Che, Zhengping, Liu, Chi Harold, Tang, Jian
Recent advances in vision-language models (VLMs) have significantly improved performance in embodied tasks such as goal decomposition and visual comprehension. However, providing accurate rewards for robotic manipulation without fine-tuning VLMs remains challenging due to the absence of domain-specific robotic knowledge in pre-trained datasets and high computational costs that hinder real-time applicability. To address this, we propose $\mathrm{T}^2$-VLM, a novel training-free, temporally consistent framework that generates accurate rewards through tracking the status changes in VLM-derived subgoals. Specifically, our method first queries the VLM to establish spatially aware subgoals and an initial completion estimate before each round of interaction. We then employ a Bayesian tracking algorithm to update the goal completion status dynamically, using subgoal hidden states to generate structured rewards for reinforcement learning (RL) agents. This approach enhances long-horizon decision-making and improves failure recovery capabilities with RL. Extensive experiments indicate that $\mathrm{T}^2$-VLM achieves state-of-the-art performance in two robot manipulation benchmarks, demonstrating superior reward accuracy with reduced computation consumption. We believe our approach not only advances reward generation techniques but also contributes to the broader field of embodied AI. Project website: https://t2-vlm.github.io/.
Language-Conditioned Imitation Learning for Robot Manipulation Tasks
Imitation learning is a popular approach for teaching motor skills to robots. However, most approaches focus on extracting policy parameters from execution traces alone (i.e., motion trajectories and perceptual data). No adequate communication channel exists between the human expert and the robot to describe critical aspects of the task, such as the properties of the target object or the intended shape of the motion. Motivated by insights into the human teaching process, we introduce a method for incorporating unstructured natural language into imitation learning. At training time, the expert can provide demonstrations along with verbal descriptions in order to describe the underlying intent (e.g., "go to the large green bowl").
Diffusion Trajectory-guided Policy for Long-horizon Robot Manipulation
Fan, Shichao, Yang, Quantao, Liu, Yajie, Wu, Kun, Che, Zhengping, Liu, Qingjie, Wan, Min
Recently, Vision-Language-Action models (VLA) have advanced robot imitation learning, but high data collection costs and limited demonstrations hinder generalization and current imitation learning methods struggle in out-of-distribution scenarios, especially for long-horizon tasks. A key challenge is how to mitigate compounding errors in imitation learning, which lead to cascading failures over extended trajectories. To address these challenges, we propose the Diffusion Trajectory-guided Policy (DTP) framework, which generates 2D trajectories through a diffusion model to guide policy learning for long-horizon tasks. By leveraging task-relevant trajectories, DTP provides trajectory-level guidance to reduce error accumulation. Our two-stage approach first trains a generative vision-language model to create diffusion-based trajectories, then refines the imitation policy using them. Experiments on the CALVIN benchmark show that DTP outperforms state-of-the-art baselines by 25% in success rate, starting from scratch without external pretraining. Moreover, DTP significantly improves real-world robot performance.
Review for NeurIPS paper: Language-Conditioned Imitation Learning for Robot Manipulation Tasks
Additional Feedback: "objects vary in shape, size, color" could mention here that object category varies as well. Line 127 "30000 most used English words" no UNK token needed? Are all the words in the vocabulary already, even from human users for that evaluation? Language templates come from human "experts", but no detail is given about who these experts are, or what the agreement between them as annotators is. Table 2 is confusing to read.
Review for NeurIPS paper: Language-Conditioned Imitation Learning for Robot Manipulation Tasks
The reviewers initially had concerns, especially related to feature representations. However, the reviewers agreed that the author response was well written and addressed any major concerns about the paper. There was still a sentiment that integration of the ideas could be stronger, and that more complex, realistic environments would improve the paper, but that it was strong enough to be accepted as-is (though the authors are encouraged to take the advice of the reviewers for the camera ready).
Language-Conditioned Imitation Learning for Robot Manipulation Tasks
Imitation learning is a popular approach for teaching motor skills to robots. However, most approaches focus on extracting policy parameters from execution traces alone (i.e., motion trajectories and perceptual data). No adequate communication channel exists between the human expert and the robot to describe critical aspects of the task, such as the properties of the target object or the intended shape of the motion. Motivated by insights into the human teaching process, we introduce a method for incorporating unstructured natural language into imitation learning. At training time, the expert can provide demonstrations along with verbal descriptions in order to describe the underlying intent (e.g., "go to the large green bowl").
Empowering Embodied Manipulation: A Bimanual-Mobile Robot Manipulation Dataset for Household Tasks
Zhang, Tianle, Li, Dongjiang, Li, Yihang, Zeng, Zecui, Zhao, Lin, Sun, Lei, Chen, Yue, Wei, Xuelong, Zhan, Yibing, Li, Lusong, He, Xiaodong
The advancements in embodied AI are increasingly enabling robots to tackle complex real-world tasks, such as household manipulation. However, the deployment of robots in these environments remains constrained by the lack of comprehensive bimanual-mobile robot manipulation data that can be learned. Existing datasets predominantly focus on single-arm manipulation tasks, while the few dual-arm datasets available often lack mobility features, task diversity, comprehensive sensor data, and robust evaluation metrics; they fail to capture the intricate and dynamic nature of household manipulation tasks that bimanual-mobile robots are expected to perform. To overcome these limitations, we propose BRMData, a Bimanual-mobile Robot Manipulation Dataset specifically designed for household applications. BR-MData encompasses 10 diverse household tasks, including single-arm and dual-arm tasks, as well as both tabletop and mobile manipulations, utilizing multi-view and depth-sensing data information. Moreover, BRMData features tasks of increasing difficulty, ranging from single-object to multi-object grasping, non-interactive to human-robot interactive scenarios, and rigid-object to flexible-object manipulation, closely simulating real-world household applications. Additionally, we introduce a novel Manipulation Efficiency Score (MES) metric to evaluate both the precision and efficiency of robot manipulation methods in household tasks. We thoroughly evaluate and analyze the performance of advanced robot manipulation learning methods using our BRMData, aiming to drive the development of bimanual-mobile robot manipulation technologies. The dataset is now open-sourced and available at https://embodiedrobot.github.io/.
Language-Conditioned Semantic Search-Based Policy for Robotic Manipulation Tasks
Sheikh, Jannik, Melnik, Andrew, Nandi, Gora Chand, Haschke, Robert
Reinforcement learning and Imitation Learning approaches utilize policy learning strategies that are difficult to generalize well with just a few examples of a task. In this work, we propose a language-conditioned semantic search-based method to produce an online search-based policy from the available demonstration dataset of state-action trajectories. Here we directly acquire actions from the most similar manipulation trajectories found in the dataset. Our approach surpasses the performance of the baselines on the CALVIN benchmark and exhibits strong zero-shot adaptation capabilities. This holds great potential for expanding the use of our online search-based policy approach to tasks typically addressed by Imitation Learning or Reinforcement Learning-based policies.
Bridging Low-level Geometry to High-level Concepts in Visual Servoing of Robot Manipulation Task Using Event Knowledge Graphs and Vision-Language Models
Jiang, Chen, Jagersand, Martin
In this paper, we propose a framework of building knowledgeable robot control in the scope of smart human-robot interaction, by empowering a basic uncalibrated visual servoing controller with contextual knowledge through the joint usage of event knowledge graphs (EKGs) and large-scale pretrained vision-language models (VLMs). The framework is expanded in twofold: first, we interpret low-level image geometry as high-level concepts, allowing us to prompt VLMs and to select geometric features of points and lines for motor control skills; then, we create an event knowledge graph (EKG) to conceptualize a robot manipulation task of interest, where the main body of the EKG is characterized by an executable behavior tree, and the leaves by semantic concepts relevant to the manipulation context. We demonstrate, in an uncalibrated environment with real robot trials, that our method lowers the reliance of human annotation during task interfacing, allows the robot to perform activities of daily living more easily by treating low-level geometric-based motor control skills as high-level concepts, and is beneficial in building cognitive thinking for smart robot applications.